Saturday, June 25, 2005
John's blog about HE and Careers
posted by Long Road @ 7:12 AM, ,
X-Box next generation !
Monday, June 06, 2005
news of the next X-Box
next gen consoles
posted by Long Road @ 3:14 PM, ,
How far has new media technology changed audience leisure patterns ?
1000 word essay using some of the technologies so far discussed and used. Note how it follows through an argument and each paragraph links to the next. It sticks to the question and gives a few actual examples to support points made. It covers a range of areas but does not try to cover everything.
You might consider how you could use other technologies to answer this question and also how you could use the same material and adapt it to answer other questions.
The growth of new media in recent years has created many more opportunities for audiences to consume and indeed to create media products. This essay will look at the ways in which this might be seen to represent a change in audience leisure pursuits.
For young people, the expansion of internet access, particularly broadband, has led to a boom in downloading music files. Peer to Peer sharing (P2P) began with napster and has recently continued with a host of illegal programs. It is not uncommon to find people with thousands of music tracks on their computers which they have downloaded for free. In the last few months, this has been further fuelled by the growth in sales of MP3 players. The iPod has become cheaper with the arrival of the iPod mini, though at well over £100 it is still expensive. Rivals like the Creative with similar capacity have also become popular and all these players, with huge storage capacity mean that instead of the Cd walkman with its one disk has been almost replaced as people now like to carry their whole record collection round with them.
The record industry is attempting to strike back with the random selection of users who the BPI has threatened to prosecute, with in many cases parents settling out of court to pay compensation for the illegal downloading. However, as with all new technology, once it is out there it becomes increasingly hard to stop. The other route taken by the industry is to encourage legal downloads; sites like iTunes have licensed the sale of millions of tracks and most recently the growth in legal downloads has been recognised by their inclusion in the sales charts alongside conventional CD sales in shops.
Sharing itself could be seen as a change in leisure patterns, but it could be argued that it is merely an extension of home taping which the industry also accused as athreat back in the 1970s. Its scale (you can download dozens of tracks in a couple of hours) and the fact that you can get music from other people’s computers all over the world (rather than just your mates) is what marks the MP3 boom as different. It could also be said to offer different opportunities in that downloaders might come across music and artists they have previously not heard or access otherwise unavailable material, thus perhaps extending audience tastes in unexpected ways.
One step on from MP3 file sharing is the creation of podcasts, which is an even more recent innovation. This could be seen as a mix of MP3 collection and broadcasting, since it involves the creation of a sort of radio programme, which could be music, speech or a mixture, created by anyone with appropriate (usually free) software and access to the internet. In creating your own podcast, you can share your taste still further by uploading it to either your own or a ‘collective’ website, such as Podcastalley, where others can listen or even download to their own MP3 player for later listening.
Although again there are issues of copyright infringement potentially here, it could also be seen as a good example of the way the web opens up the possibility of more ‘democratic’ media use. Audiences can themselves become producers relatively easily and if they find an audience for their podcast may quickly become well known and see their audience snowball. This is particularly the case where sites showcase a top 10 or top 50, so that those near the top tend to generate more listening and may gain publicity outside the site and become ‘cult listening’ as in ‘Yeast radio’ whose quirky transsexual DJ got newspaper coverage and picked up listeners as a consequence.
The notion of the consumer becoming a producer is ever more likely as technology becomes cheaper and easier to use, particularly via computer software available free on the web. It is possible to create professional-looking products very quickly and though they may not compete with the mainstream distributed product they can nonetheless gain a strong niche audience via search engines and online communities. An example is the fashion for blogging. With over 8 million bloggers in the USA and an increasing number worldwide, covering all manner of topics from personal diaries and hobbies through to political news, there is a huge potential for audience leisure time to shift away from pure consumption to active production. I found setting up a professional looking blog from a template at blogspot.com very easy to do and was quickly able to link to sites and pictures and even upload my own pictures to a free host, Flickr.
This is also the case with movies, as no longer need the home video be purely a tool for recording birthday parties and probably only boring your relatives with hours of aimless footage. Programs like iMovie and the cheap price of DV camcorders (now as little as £300) mean that people can shoot footage and edit it to a good standard (the same program was used to edit the recent documentary ‘Tarnation’ which did well at the Sundance festival on a budget of $200 and is now on general release in the UK). It is even possible then to upload your finished film to short film websites where it can reach an audience. Programs like iCritique, which is used to display films made for A level Media at my college, further allow feedback from remote audiences and I am able to say with confidence that some of our films have been viewed by people as far away as Australia.
So yes, New Media technologies are impacting upon audience leisure time- maybe not everyone yet, but certainly for many people giving them the chance to see, hear and find out about new things and to produce media texts from blogs to podcasts to movies to themselves find an audience.
posted by Long Road @ 2:22 PM, ,
you should consider the following questions:
-Why is conflict central to videogames?
-Are conflict and violence the same thing?
-How is conflict represented in the 2 games of your choice?
-What role does competition have in videogames?
-What different ways of competing are there in the games of your choice?
posted by Long Road @ 1:58 PM, ,
Avatar - The computer game character controlled by the player, the player's representative and representation within the game world.
Game world - the settings and locations within the game
Genre - The type of videogame being played (you should have a list of 10 different types from your notes)
Action - term used to describe either the avatars actions within the game or your actions outside of the game
Graphics - the term used to describe how a game looks, it may have realistic or cartoon like graphics
Intertextuality - this is when one text refers to another already existing text (like the game of the film)
Representation - representations are important in videogames, how are the characters represented?
Valued outcomes - all videogames need some form of valued outcomes in order for people to play them. This may be gaining a high score or a perfect game or even completing a level or mission.
Conflict - this term is used to describe what is happening within the videogame, it is important to understand that conflict can be represented through graphics, sound effects and avatar actions. Competition cannot be represented in this way!
Competition - this term is used to describe the competition between you, the player and the videogame. Competition can also take place between players or in some games you can compete against yourself for new high scores. It cannot be physically represented within a videogame!
posted by Long Road @ 1:53 PM, ,
Hopefully our introduction to new media technologies has got people interested and at times excited over the last week or so; the time is fast approaching for turning the material you've been looking at into practice exam essays- so here's some tips.
1. You need a good intro which addresses the question set
2. You need to try to integrate your experience of the new technologies with wider issues and points about them
3. You need to be systematic about organising your points
4. You need to back points up with examples
5. You need to draw some kind of conclusion
Read the definitions of blogging and podcasting on our main site.
Make some notes on the issues surrounding MP3s- for and against
Try to write a paragraph explaining about the likely future of the EyeToy
Read Bill Thompson's main points again on his site
Read some of the posts on the Robert Smyth site
Read Gavin Luhrs' new tech articles in Media mag
Later in the week: a sample new tech essay using podacsts and blogging as examples
posted by Long Road @ 12:42 PM, ,
An announcement by Apple's Steve Jobsfrom BBC news which is perfect for the new tech exam !
posted by Long Road @ 8:48 AM, ,
New Media's latest hits !
Sunday, June 05, 2005
posted by Long Road @ 12:59 PM, ,